The single-player mode in the Xbox version of Counter-Strike is simply a traditional multiplayer-like game but against bots. Unlike many other console games at the time, Counter-Strike on the Xbox does not feature a split-screen multiplayer mode. Game modes Ĭounter-Strike on the Xbox features a single-player and a multiplayer game mode. In August 2006, the game was also added to the list of backward compatible games for the Xbox 360. Due to impressive sales figures, the game was also re-released on several occasions, including via the Platinum Hits series. On December 16, 2003, Inferno and Office were released as free downloadable content via Xbox Live. On Novemthe game was declared gold and it was released on Novemin North America and Decemin Europe. Ritual Entertainment had a very short time frame to finish most of the needed work as the game had to be finished by late August/early September to give sufficient time for Microsoft to test and certify the game. This was likely the reason why the single-player design of the Xbox version was completely overhauled and the mission-based linear experience was dropped in favor of a more traditional skirmish type single player experience against the bots developed by Turtle Rock Studios. At around this time, Valve Software conducted internal playtesting of the single-player portion of Condition Zero and came to the conclusion that the gameplay had some serious flaws. However, in June 2003 the whole crew at Ritual Entertainment switched over to working on the game after finishing their work on Counter-Strike: Condition Zero. Media releases promoting the Xbox version of the game were in fact screenshots from Counter-Strike: Condition Zero, further supporting the theory that work on the single-player mode had barely been started. There was a relatively small team working on the Xbox port at Ritual Entertainment up until June 2003 and it is likely that the content shown at E3 was most of what had been completed by that time. The showcased version of the game featured only two maps, preliminary versions of Vostok and Dust. Only the multiplayer component was showcased, allowing attendees to play four-on-four rounds against other attendees or employees of Ritual Entertainment. The game would be showcased at E3 2003 at a total of eight stations in Microsoft's booth. The Xbox version as developed by Ritual Entertainment was originally unveiled in the May 2003 issue of Game Informer. Notably, bots were not going to be featured in the port at this point, meaning that multiplayer-like skirmish games would not have been possible. Maps would be edited to be somewhat more horizontal to compensate for the loss of accuracy with the Xbox controller. For multiplayer, there were going to be five exclusive maps. There were going to be two exclusive single-player missions plus a bonus space station mission (for a total of 23 missions) and two exclusive weapons (the machete and syringe gun). However, to give players further incentive to purchase the Xbox version of the game it was to feature exclusive content. Originally, the design of the game featured the single player campaign from their version of Condition Zero and multiplayer via Xbox Live and System Link. Ritual Entertainment likely started development on the Xbox version of the game from scratch. After negotiations between Valve and Ritual, a deal was struck whereby further development of the Xbox version of Counter-Strike and Counter-Strike: Condition Zero would be overtaken by Ritual Entertainment. Thus, Ritual entertainment was eagerly looking for a new project or projects to work on. Ritual Entertainment had lost a major project in early August 2002 as Electronic Arts had decided to cancel a game they were working on. No media or screenshots of this version of the game were ever released.Īs Gearbox Software was no longer working on the title, Valve Software set out to look for a new developer to take over development in summer 2002. It is likely that Gearbox Software withdrew from the development of the game in July 2002, at the same time as they ceased development on Condition Zero. Shortly after the event, Gabe Newell stated that they were pretty far "in terms of getting the game up and running", but that Gearbox and Valve were struggling with figuring out how to utilize the Xbox hardware to its full potential. The game was announced in May 2002 at E3 and was slated to be released in 2003. At this point, the game was to be based on the version of Counter-Strike: Condition Zero that was being developed by Gearbox Software and was to feature the single-player and multiplayer skirmish modes. Xbox was chosen as the platform due to its potential in online gaming. It is not known when exactly development on the Xbox version of Counter-Strike was started, but the game was originally developed jointly by Gearbox Software and Valve Software.
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